This section brings together techniques to help designers understand how users experience the world, in particular where their capabilities are significantly different to those of the designers and commissioners of design.
Empathy building in design research
Methods requiring designers/researchers to emulate user experiences & 'getting under their skin'
Immersive experience: in-depth role play
Researchers experience physical & psychological aspects of users lives with disguises & prostheses
Interactive design tool for product safety
A tool encouraging the incorporation of age-related safety aspects into consumer products design
Role Play: acting out design intentions
Characters and/or scenarios can be re-interpreted & used to move from 'what is' to 'what might be'
Leading edge book on inclusive design
Inclusive design: design for the whole population, edited highly illustrated 625 page book
Design tutor's age related issues resource
DAN teaching pack, a resource for incorporating age-related issues into design courses reference copies from the RSA.