Design for All

Empathic approaches


This section brings together techniques to help designers understand how users experience the world, in particular where their capabilities are significantly different to those of the designers and commissioners of design.

7 cards found
Pages   1 | 2 | Next
i~design logo

Empathy building in design research

Methods requiring designers/researchers to emulate user experiences & 'getting under their skin'

Cover of Methods Lab publication

Immersive experience: in-depth role play

Researchers experience physical & psychological aspects of users lives with disguises & prostheses

Logo for the Consumer Safety Institute of the Netherlands

Interactive design tool for product safety

A tool encouraging the incorporation of age-related safety aspects into consumer products design

Cover of Methods Lab publication

Role Play: acting out design intentions

Characters and/or scenarios can be re-interpreted & used to move from 'what is' to 'what might be'

Black and white illustration of a building from the cover of the book Inclusive Design: design for the whole population

Leading edge book on inclusive design

Inclusive design: design for the whole population, edited highly illustrated 625 page book

Cover of the DAN Teaching Pack

Design tutor's age related issues resource

DAN teaching pack, a resource for incorporating age-related issues into design courses reference copies from the RSA.